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مشاهدة النسخة كاملة : برنامج Autodesk Maya 2011 32-Bit


eshrag.net
08-13-2011, 05:30 PM
البرنامج : Autodesk Maya
الإصدار : 2011
الحجم : 1.3 GB



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عملاق في تصميم رسوم 3D يعتبر من افضل برامج التصميم والرسوم الثلاثية الابعاد والبرنامج شهير حيث انه بإمكانك تصميم افلام كرتون وغيرها عن طريقة
هو الاول عالميا بالنسبة لاستخدامة فى مجال السينما وصناعة الافلام ورسوم الثلاثية الابعاد
برنامج مايا هو الأقوى على الأطلاق في الرسوم ثلاثية الابعاد فهو يستخدم في اعمال الجرافيك ويستخدم في كل ما تراه في الخدع السينمائيه .

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Autodesk Maya 2011 software features powerful new tools for helping create and repurpose character animation: enhanced skinning capabilities and non-destructive live motion retargeting. Its new 3D Editorial timeline helps accelerate pre-visualization and virtual movie-making workflows, while an invigorated user interface helps improve artists’ efficiency and creativity. Maya 2011 addresses today’s demanding production requirements with its high-performance viewport display of large scenes, integrated color management, scene segmentation, improved rotoscoping, and new UI toolkit. With support for 64-bit as Windows operating systems, Maya is now more accessible than ever, offering artists an end-to-end creative workflow at exceptional value

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What's new:

Improved user interface:
Products for 3D animation, autodesk Maya 2011 provides improved interaction with users of all supported platforms, thanks to an updated user interface, with its contemporary design, the ability to attach items, more flexible means of editing, advanced color picker and the browser files. In addition, new nodes in the browser function Hypershade has anchor points for the categories listed, making it easy to search and easy access to frequently used sites

Accelerated process of skinning:
Autodesk Maya 2011 enables you to quickly perform advanced skinning characters with more realistic deformations. New features include: dual quaternions, interactive binding volumes, improved tool coloring shell weights (Paint Skin Weights), mirroring weights deformers and mode of decay for surface deformer envelope (Wrap deformer

Transfer of non-destructive real-time traffic:
Reuse and updating of data on motion-capture animation, and other data are accelerated and simplified through libraries autodesk ® HumanIK ® (HIK). These animations can be moved from one character to another, viewing and editing the results in real time without having to re-baking textures.

New solutions for 3D assembly:
New features 3D assembly in autodesk Maya 2011 helps accelerate the pre-visualization and the creation of virtual movies. The new tool set sequence of frames (Camera Sequencer) allows the use of one of animation frames from different cameras. You can start to create a sequence of frames in Maya and import of the mounting assembly program plan (EDL) in the formats Apple ® Final Cut Pro ® XML, or AAF with information about the video, audioryade and time codes. Then you can change the frame timing to create alternative versions and play sequence of frames in Playblast. If desired, the serial can export frames in EDL format for further processing in a program for installation.

Improved work with digital objects and associated files:
Thanks to autodesk Maya 2011 simplified segmentation, reuse and sharing of data with treatment or without recourse to external files. Data is exported or imported as a stand-alone file for flexible partitioning scenes, and for the import, export or delete the edited external links do not need to unload. Among the new features adopted to improve work processes with the objects - creating objects with the transformations (DAG-objects) that can be placed in space, to establish parent-child relationships between them to create their occurrence and to communicate with the light sources. In addition, improved procedures for creating objects from a template, auto-linking patterns based on the custom textures and support for other graphics functions.

Color management:
In autodesk Maya 2011 can operate in the context of the color space to be used in the final draft. This contributes to making the right decisions and the preservation of the creative idea. Working color profile can be set globally, making an override for individual textures and render passes. Override the color profile by using the newly introduced support for 32-bit color palette in a window rendering, image display with color matching tables (LUT), as well as the contrast, exposure, tone conversion and gamma correction. Color management is carried out by mental ray ® for Maya. To support other renderers to take advantage of a powerful API-Interface.



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